Feral druids get a buff... and resto druids get nerfed. Well, there's buffs and nerfs all around, but that's how I see it as. More buffs than nerfs for bears, more nerfs than buffs for trees.
Sure, ferals could have used a buff, but not in mitigation, but, rather, in AoE threat [-recalls the many times her DPS has pulled off of her due to little rage-]... but we got a buff anyway:
Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
Savage Roar has had a change too:
Savage Roar changed to increase physical damage done by 30%.
The topper for feral changes [this made me salivate]:
Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
DoTs critting? Now that's just as exciting as allowing Blizzard and Hurricane to crit! ... Well, almost.
Oh. Ferals get a nerf as well, but it's not grossly awful:
Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)Someone obviously decided that we had too much armor. Again. Big surprise...
On the other hand, Maim will stun instead of incapacitate now... So it won't be useless outside of soloing.
Now for the Resto nerf...
Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just Regrowth crit by 10/20/30/40/50%)Yay, Nourish won't be as useless [unless you've had the T7/7.5 four piece]... but they're nerfing the in-built crit on Regrowth by half. Half!
It will force druids to start looking for a bit more crit on their gear, rather than mostly haste, for we will still want the benefits from Living Seed and Nature's Grace.
Perhaps it's a blessing in disguise, but, for the larger population that doesn't have the four piece, it seems like a nerf...
Well... we are getting more passive mana regen to go with the Spirit Nerf...
Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)And Replenish will work with Wild Growth... But with our point allocation as it is, I can't see myself putting more than the usual one point I have in there.
They are, however, giving us another small buff built into a core talent: Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
PvP trees, rejoice! A buff for you:
New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
And for the trees that get stuck with casting Thorns on people... You can do it without having to become an elf or a cow. Nature's Grasp works in tree too now.
In sum, to me, it looks like trees are getting a buff for PvP, a nerf for PvE. Feral DPS and mitigation is getting buffed, but, in exchange for the mitigation buff, we get yet another armor nerf.