Saturday, July 5, 2008

[ Healing Strategy ] :: Beneath the Branches of Zul'Aman

Had some time, so a friend decided to kidnap me to Zul'Aman.
Some back-history on the place:
It had once been a vast forest land. Troll land. The Amani trolls ruled over the a large portion of Lordaeron, and their empire was called Zul'Aman. What currently is called by name used to be their version of a capital. Centuries ago, the high elves of Quel'Thalas and the humans of (guess where?) Lordaeron banded together to defeat the empire. They were partially successful; the two groups drove the forest trolls into a small corner of northeastern Lordaeron. They have always controlled one part of the land, however: the sprawling forest. That forest has taken on the name of the empire, for it is the remnant of what was once a vast civilization.

Ever since the downfall of Quel'Thalas and Lordaeron, the troll seek to regain their former glory. The decimation of the trolls bred hate for their attackers: they will stop at nothing to protect the remains their land from those who are neither their kind, or those that wander the forest naturally. They are not the only thing travelers should fear, however: the Scourge can also be found in the woods, hunting the elven refugees.

Zul'Aman is a heavily wooded area. Warlord Jin'zakk, his witch doctors and shamans are in charge of the land, and their magic permeate the climate. Ziggurats dot the land... the trolls are seeking what was once theirs.

Beware, travelers... Beware.

Boss Overview (Roughly. What I deemed important, at any rate, which could mean absolutely nothing!):
  • -Nalorakk (ze' bear boss -- right): HoTs are delicious! Keep them up. All the time. (Why in Elune's name you wouldn't keep HoTs up as a tree is beside me, but do it!) His silence is nasty, and without your lovely HoTs during those two seconds may just be the difference between phat lewts for the raid, or another repair bill. Two tanks on this one, folks. Bear form and troll form. One tank for each form. Be sure to see exactly who is tanking which form (and, if you forget, target the boss himself and see who he is looking at) so you know who to start stacking heals on!
  • -Akil'zon (eagle boss): Everyone stand UNDER whoever has become the cynosure for the Electric Storm. He's an umbrella that will save you from the deadly lightning -- how that works, I'm not quite sure. Don't umbrellas attract lightning?
  • -Halazzi (lynx -- below): If you're a tank, and on the lynx spirit, actually catch it. Stray lynx running around usually mean they crave healers for dinner. And you actually need your healers. I know the floor may look awfully tasty, but... it's not time for napping. Oh, and totems are bad. Get rid of them.
  • -Jen'alai (dragonhawk): If you've got a lovely tin can with shiny golden spells tanking your adds (meaning, a paladin), keep them up. I know the shiny orbs that appear every so often are shiny and makes you want to touch them and stand in their pretty light, but don't. [Fire bombs.] They'll kill you, and you'll be watching the fight from the floor, instead of making a dent in the damage meters (but don't pay too much attention to those, or you'll have aggro issues!). Oh, and fiery walls? They hurt. Summary: Fire hurts. Don't touch it. Or stand in it. Or do anything near it.
  • -Hex Lord Malacrass [right]: It's another group of five mobs. Aren't you starting to hate these? Gruul's, Moroes, Magister's Terrance, and Kael too, and now here? Gross. But, hey. You can CC these! There's one for every CC: sleep, banish, sheep (or sap, but... well... don't sap. Doesn't turn out well), and shackle. If you're CCing, recast your CC before and after each Spirit Bolt. One add per Spirit Bolt interval. Shadow resistance is nice. Soul Drain! He'll take on the aspect of someone in the raid, and gain some of their abilities. For the proper reactions to said abilities, check a tactics site. [Hood of the Third Eye], dropped for me there. Not as good as the druid version ([Helm of Natural Regeneration]), but hey. Who am I to whine?)
  • -Zul'jin [below]: So... think the other bosses were hard? Wait until you get to this one. Zul'jin is not a piece of cake (okay, maybe it is for people like Matt, but... hey. We're not Matt. Oh, hey. That reminds me. Your armory link for Mallet is broken, you know). There's five phase to it -- every phase appears at ever twenty-percent (20%). Between every phase, there's an aggro drop, so watch your aggro in those first few moments! Anyway! First phase is the Troll phase. He whirlwinds (which melee should run like hell out of), and he Grievous Throws. Whoever that debuff is on really needs to be healed to full. No matter how hard it is to do as a tree. One will get raid aggro otherwise. -sigh-
  • Phase two -- bear. Remember Midnight and Attumen? Almost like that. Stand behind him (okay, under his bum, but hey...), and priests should be mass dispelling the Creeping Paralysis (if not everyone, at least the tank, healers, and themselves. If they don't, one becomes Paralysis -- being stunned for four seconds could, again, be fatal).
  • Phase three, eagle, with the tornadoes, brought around my death. All three times. No HoTs during this this phase -- Healing Touch only (Regrowth is all right too, I suppose). Therefore, you should be out of tree. And it ought to make dodging the tornadoes easier. Try not to be paralyzed during the beginning of this phase (like me. Tornado came and smacked me around right after, before I had time to do anything). Good time to wand up though -- he just stands around and hopes that you run into the Feather Vortex (tornadoes) and get chucked back... behind the fiery walls where you are useless.
  • Phase four, a lynx. Behind him, again. He will cast Claw Rage every so often, meaning that he'll hit one person really rather hard consecutively, and said person needs to be healed. A lot. Or, if one has a paladin, and the subject to this abuse is a healer, BoP them. You really want them to be alive. He goes Hunting every so often -- it's his form of an AoE. Nine times he will lash at at different people, dealing damage and leaving a rather nasty DoT behind. Don't need to say to heal them, do I? And, last but not least, his dragonhawk form -- "a DPS check. A test to see if you survive the other phases". Heeeey, remember me saying that fire is bad? Yeah. Columns of fire will spring up underneath you. Move out of them. They're ugly. Flame Breath -- similar to a mage's Dragon's Breath, from what I understand. Cone of fire in front of them. Melee DPS, beware. Spread out if you can. Burn him down quickly, or Flame Whirl -- a short fiery whirlwind which will add a debuff to everyone in the raid, increasing fire damage taken by fifty-percent (50%) will get you, and his other flame abilities will scorch you.
  • -Aaaaaaaaaaaaand.... well. You're done. Phat lewts all around. (Don't forget the chests of lewt that appear if you do the timed event (the first four bosses) within forty-five minutes! Twenty minutes to start, killing bear will give you fifteen, and killing the eagle will give you ten. Forty-five. Each boss is holding a hostage prisoner (would that be just too redundant? -shrug-). After the timed run (and I highly suggest you don't actually free the prisoners after every boss -- it takes too long! Thus the after), go back and officially free them. They'll be so grateful, they'll give you a chest of something purple and shiny! (And if you get all four in time, you'll get a swing at the famous [Amani War Bear] (that'd be nifty now, wouldn't it?)!).) [Lotsa parenthesis there!]

Things I learned:
  • -Competing with a shaman on healing meters as a tree that is a lot less geared than said shaman is useless. Note: brain heal is a cheat. Second note: Not knowing the raid situation and, therefore, dying a lot, doesn't help too much either.
  • -Seeing through trees just doesn't happen. Make sure you can see your character running, otherwise, the path you thought you were supposed to be going may just be filled with creeps your raid decided not to kill.
  • -Bell was right. We are indeed plotted plants -- thus, cause of a death. (Didn't actually catch onto the "follow the raid" part when they were sneaking past a mob with Soothe Animal on it. Might have been okay if I wasn't creeping along and tripping over my roots. Oops! At least I knew to commit suicide rather than to cause a wipe... -coughs-)
Maybe I should hop on more. I seem to go to exciting places when I do.

Credit to Cilan of Rising Nova [guild] and Matticus of World of Mattius for allowing me to pick apart their brains so that I could do most of this justice. Oh, and WoWWiki, as always, for the tiny details I'd never know about...

Side note: for those of you watching this post through RSS feed, I'm sorry about all of the changes. I really need that "Before Publishing" check-list from Matt... It's the one thing that is never on my mind: what happens to the RSS feed if I keep changing stuff. Oh, and Matt? Kudos to you for putting up with me picking on you. And for reading over this post and putting a bit more detail into it.

Thursday, July 3, 2008

Oh, goodness...

I have three and some change posts in the making. I just... have been ridiculously busy doing absolutely nothing.

Okay, perhaps not *nothing*, but a whole lot of procrastinating. On both my upcoming school stuff, and on blogging as well.

A quick summary of what will be coming up though:
Beneath the Branches of Zul'Aman
As requested: [ Roleplaying III ] : Character Template
Screenshot Worthy? [This one is still on the edge. Maybe, maybe not. We'll see.]

Forgive my busy-ness, and (hopefully) posts should be arriving before the end of this week.

Edit: Oh my, oh my, oh my, oh my, oh my! -falls out of her chair in shock- A former guild mate is in the blogging world! And found me! I think my heart skipped a beat! Now, if he'll blog about WoW is the sixty-four-thousand-dollar question! (I haven't talked to him in months, which is why I'm so utterly excited!)

Saturday, June 21, 2008

Breaking the Fire

I do have a work related story to share, I do, I do! But, this is *supposed* to be a WoW-ish blog, so that comes first.

Logged in today for a while (actually went to the place I once called home), and ran around killing things on my baby shaman (as well as defending the Stormwind/Ironforge Tram against the B+ Team, a Horde guild on our server that are the main aggressors against Guildwatch). Did the three beginner beast mastery quests in Stranglethorn Vale (-inner shudder-) and then Cil and I went up to Scarlet Monastery, and he had me hop into his vent.

So while I was "helping" him kill all of the Scarlet Crusaders in the Armory and Cathedral, as well as the ghosts in the Graveyard (helping as in sometimes tossing Chain Lightning, a spell I just got recently (Nirkanta's thirty-two... or was to start off the night. Got a level and a half with that bonfire buff!), leaving a windfury totem down, healed him all of four times, and trying not to play bait and die), I was listening to Rising Nova talk on vent.

Eight or so of them were in Ironforge dancing around the Pole... and they discovered that if they got a couple more people, fireworks and large fiery strands would come out of the pole. Along with a raid by B+ upon Ironforge, there came defenders -- the 'Watch, of course.

Some rather foul things were said against the defenders (mainly by two people), saying that the defenders should just leave them be, they wanted to visit the bonfire. (Which may have been believable if it wasn't a B+ raid, and if we hadn't had a huge skirmish in the Tram not too long before.) Wasn't too pleased about that, but lets move on. After the attackers were driven off, a good many of the defenders joined the pole... and, instead of the effects getting even more spectacular, it started kicking people off the pole! Not only that, they *broke* the pole -- it would no longer be pretty and shiny and work.

Apparently, that was possible... So they went off to go check on Stormwind's pole. (Shattrath's was broken too, so they say.) Backup plan? Mess around with Darnassus'. Last resort? Goldshire. (Now, that one got a lot of horrified "noooooooo!"s, let me tell you.)

Midsummer spirit is alive and well with Rising Nova, and the rest of Azeroth, it would seem! As long as one doesn't overwhelm the festival games, that is!

Friday, June 20, 2008

Pictures speak more than a thousand words...






But, because I'm me, I can't resist a few words anyway.

We went to see Antelope Canyon (in Arizona, I believe), Bryce Canyon, Zion Canyon (latter two both national parks), Rainbow Bridge, made a round in Vegas, went to LA for a day (where everyone spent the whole day shopping at the 99 Market and other such Asian stores). (Rough summary of all the pictures above. Oh, and that last one is M&M World. Nifty.)

Oh, yes, and they're all taken by me.

These eight were just... well, eight... out of the six hundred or so pictures that I have stored from the trip. Gorgeous places, and the reason I wasn't able to go to work... but that I'll explain when I'm a bit more calm and reasonable. So I'll leave these for now to speak a tale.

Thursday, June 19, 2008

Aaaand Triple B beats me to it.

Serves me right for being a slacker... of course, this just means that I don't have to be the one to go face angry people to pick up my macros.

BBB a couple days ago gave a highlight to Focus Target Macros. Go check it out if you are not familiar with this method for more-than-one-mob tanking!

[ Sorry I've been a tad... quiet... concerning real WoW stuff. I've been without it for near a month, and am poking my head trying to see whether or not I can find something. If not, maybe I'll retire Elune's Guidance as a WoW-ish blog and put it up as a more general blog (which is what I do anymore), or even just keep focus on roleplaying. We'll have to see how things go, as I don't plan on being without WoW forever, just for the upcoming month or so.

...I need to get a new desktop. ]

Edit: I'll let you guys decide. See the poll to the side.

Tuesday, June 17, 2008

I wish I had that type of talent.

So, as my own version of TJ's "I love this kid"...

I actually sat down in front of the TV and watched something that *wasn't* Law and Order: SVU (which is what I watched the nights before bed on my vacation [ which I have six hundred pictures of. When I'm actually going to bother putting it on the computer, much less show them to you, I don't know. Maybe I'll just find the site's promotional pictures and show that instead]). What was it? Well...

Before I get any farther, I'll say this clearly. It's definitely a not-about-WoW post. If that's all right, keep reading.

I've spent the last two hours watching America's Got Talent, and *geeze*. That six-year-old kid from Britain's Got Talent? Who was a close contender to Paul Potts (last year's winner). She's totally blown out of the water by the just-turned-four-year-old Kaitlyn Maher. Also a singer and utterly *adorable*.
Sharon: "Are you from New York?"
Kaitlyn: "I'm from America"

You can't deny the absolute adorable-ness of that! ... Oh, and getting absolutely beat in singing by a four-year-old... -ignores the fact and plows on-

Neal E Boyd gives last year's winner of Britain's Got Talent -- the previously mention Paul Potts -- a run for his money while singing Nessun Dorma. To hear it for yourself, here is Neal E. Boyd's, and here is Paul Potts.

Hrm... although I can't say that I've watched Britain's Got Talent (in fact, I followed it so lightly that I only managed to learn about Paul Potts and that adorable six-year-old after the fact. <3 style="font-style: italic;">does have the talent to match, if not beat, Britain's best.

[ I sound so patriotic. o.o ]

Some other fantastic acts:
Nuttin' But Stringz. Violinists! And... rap? Odd combination, don't you think?

Jonathan Burkin Batons! Oh my! Flaming Batons, no less! Scary!

And even a Britany Spears impersonator! (Who... was... er. Amazing, actually. [David Hasselhoff] [didn't] know whether to sing along or ask for a date. [ Quote from TV Guide ].)

Those are the most notable highlights (in my opinion, of course and as always!). For more, check TV Guide or NBC.com - America's Got Talent.

Until next Tuesday, and we'll find out who else makes it through the auditions!

Monday, June 16, 2008

TNB [4]: Starring BBB!

I started to listen to it all, but realized that I can't keep up with BA Chat (and it's fifteen people) and and my five other Pidgin tabs, and do the occasional site look (such as Resto4Life's Tee-Shirts), and actually pay as much attention to the blogcast as I would like to give it.

So, I'll listen to it later. But it's BBB, and I thought I'd announce it. Go give it a Twisted Nether Blogcast [4]: We Like Bear Butts and We Cannot lie!

[[ Not that Bell or Matt were any less exciting. I just actually remembered to blog about this one.]]

Saturday, June 7, 2008

Vacation!

Grandparents and I are going on a road-trip (to Utah, no less) starting tomorrow. We'll be back on the fifteenth, so don't expect any blog posts between then and now.

... Not that I post that often anyway, but just a head's up.

Friday, June 6, 2008

[ Unveiling Druids ] :: The Hurricane Pull


The Hurricane Pull

Another option for three and more tank targets (such as the pull at the top of the ramp in Ramparts) is a Hurricane pull.


Yes, I did say Hurricane pulling. It's a spell I dearly adore, and I am always quite shocked when I hear that some druids don't even know what that spell is! (I've had to explain that spell and where to find it to a druid before.)
Whether you do know or don't know (and just can't be bothered with hovering over the link), here's what Hurricane does:
Creates a violent storm in the target area causing 206 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. Druid must channel to maintain the spell.
Now, yes, it does cost almost 2K mana (being 1905), but hey. You're a bear. You don't really need all of that mana anyway. Most bears average about 5.3K mana, depending on gear. (I can assure you that most of you, if not all of you, can afford to use this spell and switch back into bear form without mana issues.)

Why Hurricane Pulling?
You are standing in front of a group of mobs. The party's CC either doesn't work on them, the ratio of mobs to CC is greater, or it's just an AoE pull. Whatever the reason, don't panic. You -have- an AoE, and one that will help you get aggro in a snap and help you hold it for a while before (situation depending) your AoEers enjoy themselves a little too much.

Example pulls: The mana worms in both the Curator's room (though I really don't suggest you stand around for more than one blast especially if it's one of the later pulls in the room) and the ones in front of Vexallus (the second boss in Magister's Terrance). The pull at the top of the ramp in Ramparts. Pulls in Shattered Halls. Any situation with lots of mobs. Take your pick.

How to Hurricane Pull
Before I cover this pull, there are some notes I would like to remind one.
One: Mark the targets. Even if it's an AoE group, there are classes that can't AoE, and would like to know what to kill first. (Along with marking them, making sure that everyone knows the kill order.)
Two: Let your healer(s) know that you will be AoE pulling, so they can be ready to pull off some bigger heals to start with in case you don't manage to make it into bear form in time. And your CC, too, so they won't be insulted if they do their jobs right away and it breaks due to your cast.
Three: If there are casters in the group, the pull works a lot better if you stand right next to a spot of LoS, cast it, and then move around the spot of LoS afterwards. Beats having them cast at you until they run out of mana / everyone, including you, finishes killing all of the melee mobs and going to them. This way, you can swipe at them when they get to you, or it'll pull the mobs closer to make it easier for CC such as sheeps/sleeps/banishes/and even seduce to do their work.
Four: Have your main target selected. It's just easier for you to start tanking right away if you have them selected before you pull, rather than trying to find them as they're running for you/standing in front of you hitting you.

Now, none of these are necessary, but it's rather nice and makes it easier for pulling and for your group.

Step One: Test Out Your Template
Because Hurricane is an AoE (similar to Blizzard for a mage), there is a template given when you hit the button. It will rain chaos on those certain points -- try to position the template in a place where the mobs will be hit at least twice (I, personally, like to mark my off-tanking mobs closest to me, and have them in my template. When I pull, they will run through the template, being hit two or three times before leaving, and everyone else will come through it as well). If you have CC up (such as Sap), be careful to position the Hurricane *away* from it. It'll make your rogue thankful. (This is made easier by having the sap target (which, for me, would be a star) at the edge of the group, away from where you are positioning your template.)

Step Two: Cast Barkskin
This really can be step one as long as you feel no need to eye out the template -- I put step one where it is due to the fact that there's a time limit and a cooldown on it. I personally like to do this after eying it out as to not burn the twelve seconds all the way through while positioning.
The druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Lasts 12 sec.

Using this is always nice, due to the damage reduction on it (which makes the healers happy, for sure), and... well. If one of the bad guys gets to you before everyone else gets at least hit by the hurricane, you can stand a hit or two.

Step Three: Hurricane Away!
Again, watch the pre-existing CC. (Other CC may be applied after you drop into bear form/the CC target has passed the hurricane so that you have initial aggro on it when it breaks.) Put the template where you had positioned it and let it go.

Four: Go Bear Before They Hurt You Too Much
Hard to elaborate on this one. As you're tanking three or more mobs, common instinct should tell you to drop into bear before all of them starts hitting on you seriously (and no, not in a good way either -- this way is painful, the other might just be embarrassing for them). You've only got so much health, and you're a lot harder of a target to hit (how, with a massive rear, I don't know... but I suppose it's better than a shiny shield) while in bear, so get into it!

There you have it. The basic hurricane pull. It's not at all difficult, and it will allow you to get initial aggro on many things so that, even if you aren't on top of your game, you don't have to worry nearly as much about that mob (or few) deciding that it likes your healer more because you haven't hit it enough.

Good luck tanking!

[[ Picture provided by Tiggerman, who is utterly amazing and who I am a fan of. here.]]

Sunday, June 1, 2008

[ Unveiling Druids ] :: Bear Tanking

While it may be hard to believe for some, there have been druids that have never been feral before, and had finally decided to renounce their healing/moonkin ways (-grins- I kid) and try their hand at clawing things to death. In theory, it shouldn't be that hard right? You have vaguely decent enough gear for both tanking and dpsing, and just need that respec. You portal off to Moonglade, talk to the trainer, you're x amount of gold poorer, and ready to examine the feral tree and decide what you should put points in.

After studying guides (such as my own feral talent guide (yes, shameless advertising, but I'm allowed!)) and messing around with various specs on sites such as WoWHead, you place your points, buy all of those new talented spells, and get on the road.

After a while, you get asked to tank.

Then, it hits you. You don't know how. Don't panic! It's not as hard as it may seem.

Basic Tanking

If you find that you’re having threat/aggro issues, and for basic learning, I’d start off in caster, Starfire (or Moonfire) pull, switch to bear, and wait around for that rather unhappy mob to come and get you. This way (for the beginning tank), you can afford to not worry as much about aggro while you are still familiarizing yourself with your rotation.

Start off with a mangle, lacerate a few times, and then mangle whenever the cooldown is up. I, personally, like to spam maul in between my lacerates (especially after I’ve gotten a stack of five, and am only really doing it to keep the stack up) and mangles — generates more DPS, and, through it, threat. If you have a cooldown to spare, toss faerie fire feral up there too for good mix (and, if you are multitanking, demoralizing roar (could do it on a solo mob, but I find that extra ten rage better suited toward killing the mob faster)).

Rinse and repeat.

If you don’t need extra threat and/or are more than comfortable with tanking now, or have a huge rage bar left over from the previous fight and therefore, don’t want to shift out, I normally hit enrage, wait until the effect is almost over, and pull through faerie fire feral. Feral charge is another good way to start if it’s a safe place to engage where your mob stands and then do that rotation. My only issue with feral charge starting is that I like to use that as a backup if something goes wrong (I’m multitanking and my other mob gets hit a little too hard, a CC broke loose and has a craving for someone squishy, someone aggroed extra mobs) and I can charge them and get aggro on them again (hopefully, at any rate, with a mangle, and, if necessary (or mangle's down), with a growl) before they do damage where they shouldn’t. If you start with a charge, there’s a good chance that your cooldown might not be up yet, and you are stuck running to the mob. (Which takes forever.)


Multi-Tanking

For tanking two, I've seen it done both ways. A bear tank friend of mine likes to pull the second kill with a cyclone, go bear, mangle and lacerate the first kill before the second gets there, mangle/lacerate the second kill for a bit more aggro, and occasionally tosses a swipe to keep aggro on the second while they finish up the first, then turn her full attention toward the second. I, personally, like a bit more aggro on it and, therefore, start off with a starfire on that one, and a moonfire on my main tank target (so the DPS can start on it without too much trouble almost right away) and then go bear and do what I mentioned previously. (Three targets is about the same, just that you starfire the third target, moonfire the second, and mangle the first, then swipe-fest (and demo-roar) your way through, with mangle chucked in there as well.)

I have a focus macro for dual tanking, which I'll have to snag and show the next time I hop in game.

There's also the Hurricane pull for three and more mobs, which I will (really, this time. I have it started and partway done!) go into great detail about next time. (And will edit with a link to it when it is up.)

Edit: The Hurricane Pull. Oh, lookie! Lin *finally* finished it!


Just keep a sharp note of your surroundings, and hit those few buttons, and you’re good to go. Tanking’s cake.


[ Post inspired by Softi of Softthistle's Spot / A Little WoW for Me, where the beginnings of my post may be found. ]